﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace GameVer1
{
    public class RandomItems
    {

        #region Attribute
        private int _indexOnMap;
        private int _indexEffect;
        private Texture2D _icon;

        #endregion


        #region Properties

        public int IndexOnMap
        {
            get { return _indexOnMap; }
            set { _indexOnMap = value; }
        }
        

        public int IndexEffect
        {
            get { return _indexEffect; }
            set { _indexEffect = value; }
        }
        

        public Texture2D Icon
        {
            get { return _icon; }
            set { _icon = value; }
        }

        #endregion

    }
}
